![]() To make it worse, resources deplete and reset daily, so outside of fishing and bug hunting you can't even effectively farm for bells while you wait. You can't scale cliffs or cross rivers until you satisfy requirements that span several real time days. ![]() ![]() There's just not enough to do for these first few days while the sleepy island is waking up. Like past games, Animal Crossing: New Horizons uses your Nintendo system’s real clock, which means many game goals are locked behind a "sleep wall." Like the paywall found in some mobile games, which requires you to pay real money for resources to progress, in New Horizons you have to wait until the next actual day to see the bridge you built, or the store you upgraded, or the animal you invited to town come to fruition. And by “good stuff” I mean the basics: The museum, shopping, and even access to parts of the island which require tools like the pole and ladder to reach, all days away from when you first load up New Horizons on your Switch. It's a different vibe than moving to a new town already full of bustling shops and animals going about their lives, and while building a town from scratch offers a lot of customization, it takes too long to get to the good stuff. Cut off from any mainland, it's just you, trees, water, rocks, and slow accumulation of buildings and animal villagers over the course of several (real time) days. But New Horizons is even slower: At the outset, two brave villagers and a very industrious raccoon family are the island's only residents. Yes, Animal Crossing always starts out slow. Slow(er) StartIn order to deliver a blank slate for you to customize the crap out of, Nintendo made some questionable calls that lead to a very slow start to Animal Crossing: New Horizons. You can customize so much in New Horizons that it has me just as excited to see what people create as recent, lauded craft-'em-ups like Super Mario Maker 2 or Dreams. Throw a swimming pool on the beach add a giant kaiju statue to your garden even literally move mountains. But it’s the The Artists, The Decorators, and The Dreamers who should be most excited: There's an entire island to jazz up, expanding the customizable area far beyond the walls of your house, which is all that previous Animal Crossing games allowed them to tinker with. For The Collector, there's a near-bottomless bounty of bugs, fish, and furniture to gather for The Designer, there are new tools and few limits to what you can craft and customize. ![]() With this in mind, we've added more tips to help out anyone who is new to the Animal Crossing.There are so many different types of Animal Crossing players, and yet Animal Crossing: New Horizons manages to improve upon the virtual lives of each player type that I can think of. In this time of uncertainty, many are finding comfort in the predictability, relaxed pace, and slow and steady nature of the game. With the first major update having already brought new content in the form of seasonal events we've taken another look at the questions newcomers are asking. Updated: May 2nd 2020 By Helen Ashcroft: Animal Crossing: New Horizons has now been out for a few weeks and new players are still flocking to the game. These are the things we wish we knew before starting to play Animal Crossing: New Horizons. With this in mind, here are some tips to help you out. RELATED: Doom Crossing: 10 Reasons Isabelle Could Survive Hell There are also some new features that could even confuse franchise fans. If you've never played Animal Crossing title before then you may find yourself a little overwhelmed in places. However, there are things to do, features to unlock and some secrets to discover. The social simulator is a very relaxed game, with no timed quests or rushed elements.
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